### Background Research for the Article
The upcoming conference titled **“Playing War”** will explore the representation and simulation of military violence from historical, contemporary, and interdisciplinary perspectives. Hosted by the Leibniz Science Campus „Europe and America in the Modern World“ in Regensburg, this event brings together researchers from various fields to discuss how war is depicted in different mediums such as video games, films, literature, and military simulations.
Traditionally viewed merely as a matter of defense or conflict resolution, military violence now permeates virtual cultural contexts. People encounter depictions of wars regularly – whether through news reports or fictional portrayals that often affect perceptions of real-world conflicts. These representations raise important questions regarding their impact on society’s understanding of warfare.
As technology has advanced over time—from miniature models for training purposes to complex virtual reality simulations—military exercises have become relevant not just for soldiers but also for wider communities. The integration of gaming into military training has changed how strategies are developed while also influencing civilian perceptions about war.
This conference endeavors to dissect these topics through engaging sessions involving academic presentations and discussions hosted both in-person at Regensburg from November 27-29th, 2024, as well as online participation opportunities available globally.
### FAQ for the Article
**Q1: What is the main focus of the “Playing War” conference?**
A1: The main focus is to examine how military violence is represented and simulated across various historical and contemporary contexts. It seeks to understand connections between games/simulations related to warfare with actual violent events taking place around us today.
**Q2: When will this conference take place?**
A2: The “Playing War” conference will be held from November 27th to 29th, 2024.
**Q3: Where can I participate?**
A3: Participants can choose between attending in-person at Regensburg or joining online sessions.
**Q4: Who are some participants at this event?**
A4: Researchers from diverse academic disciplines—including history, media studies, psychology—will bring their expertise regarding militarization narratives throughout history up until modern representation via popular culture mediums like video games or films.
**Q5: Can anyone attend this conference?**
A5: Yes! The conference encourages individuals interested not only in academia but also general audiences curious about war representations—their implications thought society—to join either physically or virtually!
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The framing suggests that both lay audiences engaged with gaming culture yet intrigued by greater sociopolitical interpretations welcome their contributions too! Overall attendees may expect rich conversations full insights leading towards deeper dialogues around how we comprehend—as a collective experience—the prevailing ethos surrounding conflicts spilling into our daily lives due computational art forms available today!
Originamitteilung:
Wie wird militärische Gewalt in unterschiedlichen historischen und zeitgenössischen Kontexten dargestellt und simuliert? Wie hängen Spiele und Simulation mit tatsächlicher Gewalt und aktuellen Konflikten zusammen? Wissenschaftler*innen verschiedener Disziplinen widmen sich diesen Fragen vom 27. bis 29. November 2024 in Regensburg und online bei der Jahreskonferenz des Leibniz-WissenschaftsCampus „Europa und Amerika in der modernen Welt“.